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3D Character Artist - Remote - Revenue Share
p> strong>3METAD /strong> /p> p>3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and Experience, we will find the most suitable role within our team. /p> p> br> /p> p>Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front developers, and blockchain developers worldwide. We banded together to bring high-quality 3D content to the Meta Verse and NFT Space and self-publish our collections, games, and items. /p> p> br> /p> p> strong>WHO ARE WE LOOKING FORWARD TO HIRING? /strong> /p> p>You have a few years of work experience working with 3D models. You have some projects or portfolios to demonstrate skill in modeling props and environments and competency with lighting, UV, and texturing abilities utilizing shaders. /p> p>Sounds like you? Then this job is for you! /p> p> br> /p> p> strong>HOW /strong> /p> p>We get better every day. Our technical abilities should never limit our ideas but direct our attention to the challenge. /p> p>We question the status quo. We do not accept yesterday s answers to tomorrow s challenges. /p> p>We follow our moral compass. Our values guide our decisions. /p> p>We surround ourselves with people who believe in our mission. /p> p>We fail, learn, and grow. We want our successes and failures to contribute to the collective wisdom of our profession. /p> p> br> /p> p> strong>HOURS /strong> /p> p>You know yours is better than ours because you have different clocks. You are expected to work 18 hours a week, with one day per weekend. The times were built around your availability and our team s hours. /p> p> br> /p> p> strong>COMPENSATION /strong> /p> p>Revenue-based / Percentage-based compensation model to its employees. There is no upfront payment available at the moment, No Investors or Revenue. /p> p>Primary Model You ll receive a percentage of the company s profits. This aligns your success directly with the company s performance. The more the company grows, the more you earn. /p> p> br> /p> p>Department Allocation Each department is assigned a percentage of all earnings. Your share will be based on your contribution and output within the marketing department. /p> p> br> /p> p>Commission Structure /p> p>Sales-Driven Commission will depend on the sales obtained from projects you contribute to. This is designed to reward direct results and high performance. /p> p>Project-Based Distribution Commissions are distributed based on the contribution/output on a per collection/project basis. /p> p> br> /p> p> strong>Equity /strong> /p> p>We are also offering company equity as part of our long-term compensation package. This is an excellent opportunity for someone who wants to be a part of a growing company and have a real stake in its success. /p> p> br> /p> p> strong>Experience /strong> /p> p>Our experience requirements are open with the ideal candidate having strong knowledge of art creation tools for game design, including Maya, Zbrush, Quixel, and Adobe s 3D Suite, and candidates with experience who have successfully created game assets and textures in previous projects or tittles. /p> ul> li>2+ years of 3D art creation proficiency in Maya/Blender (Clean and smooth Typology flow, models optimized poly counts) /li> li>Experience with character and creature modeling. /li> li>Experienced at creating highly detailed, fully textured models. /li> li>Translating 2D drawings and concepts into 3D models /li> li>2+ years of Experience using Photoshop and Texturing Tools (Prefer Substance, Quixel) /li> li>Creation of 2D textures, UV unwrapping, and development of highly detailed material and shaders for in-game implementation. /li> li>Familiarity with Unreal Engine s blueprints systems for primary and advanced shader configurations. /li> li>2+ years of Experience developing game assets and characters. /li> li>Attention to detail and a passion for quality and art. /li> li>Comfortable with file management systems and ticketing applications. /li> li>English proficiency (ability to read, write, and discuss technical matters) /li> li>We are looking for a self-motivated individual who can work within a highly iterative process as part of a small team. /li> /ul> p> br> /p> p> strong>Preferred /strong> /p> ul> li>University degree in Game Design, Computer Science, or related discipline; or relevant professional experience. /li> li>Portfolio/website demonstrate previous work and projects or display in som