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Senior Artist (Virtual Art Department)
We are seeking a talented Senior Artist to join our Los Angeles team! • Responsibilities • Advocate for and promote best practices in realtime environment performance, including asset creation, materials, lighting, and related workflows specifically tailored for in-camera visual effects (ICVFX) and LED volumes • Serve as an integral contributor within Magnopus's Virtual Art Department development team • Create vast, highly detailed, photorealistic procedural landscapes and digital environments optimized for live virtual production execution • Exceptional problem-solving skills and the ability to think creatively • Partner with Production Designers and Art Directors to provide cohesive lighting solutions • Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders • Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows • Document tools and techniques for departmental reference • Assist Lead Artist with creating schedules and timelines for projects • Mentoring junior artists while setting visual quality standards • Work with Leads and stakeholders to address notes from clients or creative teams • Additional responsibilities as assigned by the Art Lead • Required Qualifications • 5+ years of experience with real-time environment art creation in Unreal • Demonstrated experience building and lighting virtual environments • Expertise in Maya for modeling and UV work • Excellent proficiency in Substance Painter/Designer and Photoshop • Proven expertise in terrain generation software such as Gaea or World Machine to create vast, expansive, and high-fidelity natural landscapes • Strong understanding of authoring texture and material following PBR principles • Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies • Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.) • Nice to Haves • Direct experience working on a live LED volume stage or within a dedicated Virtual Art Department (VAD) environment • Visual Effects experience • Knowledge of shaders/materials and how they work under the hood • Basic Scripting Knowledge (C# / Javascript / Python) • Background in cinematography, film lighting, or live-action production • Animation/Rigging Experience • Passion for innovation and a steadfast commitment to leading-edge industry trends, virtual art department pipelines, and AI tool workflows $80,000 - $130,000 a year